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Джо Аберкромби
A classic coming-of-age tale set in a vivid and richly-imagined world from Sunday Times bestselling author Joe Abercrombie.‘A fast-paced tale of betrayal and revenge that grabbed me from page one and refused to let go’ GEORGE R.R. MARTINPrince Yarvi has vowed to regain a throne he never wanted. But first he must survive cruelty, chains and the bitter waters of the Shattered Sea itself. And he must do it all with only one good hand.Born a weakling in the eyes of his father, Yarvi is alone in a world where a strong arm and a cold heart rule. He cannot grip a shield or swing an axe, so he must sharpen his mind to a deadly edge.Gathering a strange fellowship of the outcast and the lost, he finds they can do more to help him become the man he needs to be than any court of nobles could.But even with loyal friends at his side, Yarvi’s path may end as it began – in twists, and traps and tragedy…
James Axler
Tortured into existence by a nuclear conflagration, the new frontier of a ravaged America is an ordeal only the most intrepid can endure. Pockets of civilization have emerged, some born of will and hope, while others are breeding grounds for tyranny and madness.Ryan Cawdor and his warrior companions have survived all this and worse. A roving band of survivalists driven to seek a better life, they are unwilling to pay the highest price demanded by the unforgiving crucible called Deathlands.Beneath the brutal sun of the nuke-ravaged Southwest, the Texas desert burns red hot and merciless, commanding agony and untold riches to those greedy and mad enough to mine the slick black crude that lies beneath the scorched earth. When a Gateway jump puts Ryan and the others deep in the hell of Texas, they face a no-win situation: fry in the heat, or become a rogue baron's sec force for an oil refinery targeted by saboteurs. The task: catch the raiders and win their freedom. Or fail…and face death. In the Deathlands, the unimaginable is a way of life
Raymond E. Feist
A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and assassination: Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm war constantly, whose hair is a bright and fiery shade of red…
James Axler
Postnuclear America has changed little since the primal leveling of the twenty-first century. Warrior survivalists Ryan Cawdor and his band live by a code that honors the kind of absolute freedom only a raw frontier can provide.Until rumors of a wider, more prosperous world than the Deathlands thriving deep in Mexico, untouched by the nukecaust, lure them into uncharted waters….Captured by the pirate foot soldiers of the mysterious Lords of Death, Ryan Cawdor and his companions sail into a surreal world where electric lights blaze but blood terror reigns. In Veracruz, Mexico, Ryan is marked for slaughter, his effigy linked to an ancient deity. Helpless, Krysty, Dix and the others await a horrifying fate at the hands of whitecoats manipulating pre-dark plague warfare. As the Lords of Death unleash their demonic vision, hope–for Ryan, the others and nascent civilization–appears irrevocably lost.
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