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The penultimate volume of the mighty Riftwar CycleWar rages in Midkemia but behind the chaos there is disquieting evidence of dark forces at work.Jim Dasher’s usually infallible intelligence network has been cleverly dismantled; nowhere is safe. He feels that the world is coming apart at the seams and is helpless to protect his nation.Quiet palace coups are underway in Roldem and Rillanon; and King Gregory of the Isles has yet to produce an heir. In each kingdom a single petty noble has risen from obscurity to threaten the throne.Lord Hal of Crydee and his great friend Ty Hawkins, champion swordsman of the Masters’ Court, are entrusted with the task of smuggling Princess Stephané and her lady-in-waiting, the lovely but mysterious Lady Gabriella, out of Roldem to a place of greater safety. But is there any safe haven to be found?Meanwhile, Hal’s younger brothers Martin and Brendan are attempting to hold the strategic city of Ylith against an onslaught of Keshian Dog Soldiers, and a mysterious force from beneath the sea. The Kingdom might lose Crydee and recover; but if Ylith falls, all is lost.An unknown player appears to orchestrating these conflicts. Can Pug and the Conclave of Shadows track down this source before Midkemia is destroyed?
Deep CoverWhen an elite branch of U.S. Army Rangers are beheaded and burned in Afghanistan, fingers point to the Taliban. But Mack Bolan suspects otherwise. He's betting it was an inside job. But why? And, more importantly, whose hands are covered in Ranger blood?Looking for answers–and payback–Bolan goes undercover with a private security company based in Afghanistan. Immersed in the cutthroat world of hired assassins and a carefully hidden plot to offer up mercenaries and liberators alike to the highest bidder, Bolan finds himself in deeper than ever before. The Executioner will need to work fast–before he becomes the next casualty.
A planet ravaged by the apocalyptic blast of 2001 gave birth to a new world of savagery–and a new breed of hero.In a land where violence rules with absolute authority, Ryan Cawdor and his wayfarer survivalists roam the strange, nascent twenty-second century, living by their own creed of honour as they continue their search for a sanctuary they can call home.In what was once the nuclear testing ground of the preDark world, the Marshall Islands are now the kingdom of the grotesque Lord Baron Kinnison. Here in this world of slavery and brutality the companions have fought a fierce war for survival, on land and sea–yet the crafty baron still conspires to destroy these interlopers. Activating a twentieth-century hot air balloon left untouched by the blast, they escape to the neighbouring pirate-ruled Forbidden Island, with the baron's sec men in hot pursuit–and become trapped in a war for total supremacy of this water world. Not even Deathlands can deny the human will to survive.
After a century of chaos following the nukes, Deathlands is forming pockets of civilization, aided by preDark stockpiles of weapons, fuel and pieces of 21st-century knowledge. But these troves are hard to come by, and survival remains a blood quest.For Ryan Cawdor and his warrior survivalists, luck is sparse, chances slimmer, yet hope drives them onward.The sulphur-teeming Gulf of Mexico is the poisoned end of the earth, but loaded cargo ships ruined by skydark lure doomie and cutthroat alike. Here, Ryan and the others glean rumours of whole cities deep in South America that survived the blast intact. But as the companions contemplate a course of action that may divide them, a new horror approaches unseen on the horizon. The Lords of Death are Mexican pirates raiding stockpiles with a grim vengeance. When civilization hits rock bottom, a new stone age will emerge, with its own personal day of blood reckoning.In the Deathlands, the future could always be worse. Now it is…
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