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Raymond E. Feist
The first book in a brand new series by the master of epic fantasy, Raymond E. Feist. Ten years after the cataclysmic events of Wrath of a Mad God took place, Midkemia now faces a new danger thought buried in myth and antiquity.A lost race of elves, the taredhel or ‘people of the stars’, have found a way across the universe to reach Midkemia. On their current home world, these elves are hard pressed by a ravaging demon horde, and what was once a huge empire has been reduced to a handful of survivors. The cornerstone of taredhel lore is the tale of their lost origins in the world they call simply ‘Home’, a place lost in the mists of time. Now they are convinced that Midkemia is that place, and they are coming to reclaim it.Ruthless and arrogant, the taredhel intend to let nothing stand in their way; but before long, Pug and the Conclave realise that it's not necessarily the elves, but the demon horde pursuing them where the true danger lies. And hanging over Pug always is the prophecy that he will be doomed to watch everyone he loves die before him…
James Axler
The treacherous new world of post-nuclear America guarantees no inalienable rights–no promises of freedom, liberty or justice for all. Instead, chaos and bloodlust thrive–but so do the innate strengths of the human spirit, and the virtues of honour and courage.Ryan Cawdor has endured the worst that Deathlands has to offer and continues to push on, leading his companions through a land of madness and treachery, seizing each new day with a deep, primal hope that refuses to die….Ryan's razor-sharp edge has been dulled by the loss of his son, Dean–but grief is an emotion he cannot indulge if the band is to escape the chains of sadistic Baron Ethan. His thriving ville offers a special commodity: blood sport. Now with the group's armorer, JB Dix, imprisoned and near death, Ryan and the others are forced to join Ethan's hunt–as the hunted. But the perverse and powerful baron has changed the rules. Skilled in mind control, he ensures the warriors will not be tracked by high-paying thrill-seekers. Instead, they will hunt each other–to the death. In the Deathlands, the odds of survival just got worse….
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