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James Axler
SCARRED FOR EXISTENCEIn the Deathlands, the game of survival offers no reprieve. There's nothing to win in nuke-blasted America except the chance to fight another day. Still, Ryan Cawdor and his fellow travelers hope for sanctuary…somewhere. Until they find it, they face each dawn as if it's their last. Because it just might be.DEVIL'S COURTJustice is a damning word in what used to be called Oklahoma, thanks to a sadistic baron known as the Hanging Judge. Crazy, powerful and backed by a despotic sec crew, the judge drops innocents from the gallows at will. When Jak narrowly escapes wearing his own rope as a necktie, a rift among the companions sends them deep into the mutie-infested wilderness outside the ville. Separated and hurting, time is running out for the survivors to realize they're stronger together than they ever could be alone—before a ruthless madman brings them to the end of their rope.
James Axler
The epic battle between two would-be gods to rule earth may have ended, but the struggle to survive aliens of near-immortal powers–aliens determined to cage humankind–continues. As the freedom fighters of the Cerberus organization regroup and press on, a shattering storm heads toward the planet…the blood tide of a new apocalypse.They're tiny stones that wield shattering power, remnants of the war between the godlike aliens Ullikummis and Enlil, and they lie scattered throughout the Gulf of Mexico. In the wrong hands, these stones could easily be used as biological weapons. That's why Kane and Grant are dispatched to track a notorious pirate–it's believed he has an entire collection in his possession. But in the Bay of Campeche, they realize something much bigger is happening. Something unthinkable: the genesis of a new age. And that means only one thing for mankind. Annihilation.
James Axler
PARADISE LOSTCrawling from the wreckage of Armageddon, humanity endures, mutated and forever altered. Gone are the comforts of civilization, replaced by a bloodlust to survive. Deathlands is a tortured landscape where peace and hope struggle to take root. Still, Ryan Cawdor and his band push onward, seeking a place to call home.SWARM OF MADNESSIf any kind of utopia exists in postapocalyptic America, Ryan and his companions have yet to find it. But high in the Virginian mountains, their quest may find its reward. Heaven Falls is an agrarian idyll, its thriving inhabitants harnessing powerful feminine energy and the medicinal qualities of honey. Bountiful and serene, this community is the closest thing to sanctuary the companions have ever encountered. But as they are seduced by a life they have only envisioned, they discover Heaven has a trapdoor that opens straight to hell…
James Axler
Decades after the nukecaust, Earth's fate remains in a stranglehold. The stunning otherworldly design of the blueprint for domination is crucial to rescuing humanity from eternal slavery.As the Cerberus exiles dare to challenge the planet's increasingly powerful usurpers, the battle to navigate time and dimension continues–aided by brute force and the age-old strategies of war.Kane and the team learn of a secret doomsday weapon rumored to be hidden in Russia. But where would the paranoid scientists of communist rule hide a battleship-sized device from aliens of supreme intelligence and mind-reading abilities? Where few can fi nd it–on another astral plane, complete with whitecoats still unaware of the nukecaust. But mysterious interlopers have tapped into Cerberus intelligence, forcing their bid to control the Death Cry. And if Cerberus can manifest the Death Cry into reality–the potential for one last global holocaust becomes a death race.
James Axler
DESPERATE MEASURESSince the nukecaust, the American dream has been reduced to a daily fight for survival. In the hellish landscape of Deathlands, few dare to dream of a better tomorrow. But Ryan Cawdor and his companions press on, driven by the need for a future less treacherous than the present.CAUGHT IN THE CROSS FIREPulling sec duty aboard a steamboat on the mighty Sippi is a welcome reprieve for Ryan and his friends…until armored warships reduce their vessel to a burning husk. Abruptly stranded in a nightmarish, poisonous swamp, fighting off crocodiles and muties, the companions and their crew of allies get to work building rafts. Their escape route, however, is swiftly intercepted, and they learn they've sailed into the middle of a fierce conflict between two villes fighting over the iron trade. The companions don't seem to stand a chance against the fleets of ironclad gunboats. But in Deathlands, even the underdog can bite back…
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